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Red walls and maze intruder to eliminate light generation principle

04/11/2013 PM

  Red walls would appear in about 50 seconds after the battle began periodically, every two times have the law that the wall will disappear.

  That’s to say, first and second red walls is four walls are generated, the third and fourth generates 3, 5 and 6 times will generate 2, seventh and eighth generates one, while the ninth won’t generate red walls, the BOSS begin to rage, and it is destroyed. Maze intruder to eliminate light initially from the beginning of the article 1, will add one when red walls disappear.

  From the first red walls become the starting point, red walls generates numerical sequence for the 4-4-3-3-2-2-1-1-0, opposite the light generated number in order for the 1-1-2-2-3-3-4.

  Dizzy state upon termination the tauren will summon the phantom and only use 5 [multiplier outbreak] skills upgrading their own damage. Tauren phantom will always stop behind the wall to touch the opposite direction. In addition, if mistakes attack to the tauren phantom, attacked the phantom will transition from linear to dash in the direction of attack their goals.

  Because is very not easy to avoid, the player must pay attention to avoid attack to the tauren phantom. If before failed to solve the tauren in the wild, it will be a call out 10 phantom in two direction.

  With this you can make the game easier, if you buy some blade & soul gold for some powerful weapon will make it nuch easier.

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